![]() As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, then initiate Time Stands Still as soon as Raging Mongoose hits, then recover maneuvers, repeat. Notes: you can buy off the level adjustment from Curst at 9, 15, and 18 - I recommend buying off at least one LA, but probably the other 2 as well if you are going to level 40. ![]() Recommended Soul Melds: Necrocarnum Weapon, Incarnate Avatar, Bluesteel Bracers, Bloodwar Gauntlets (double arms), Necrocarnum Circlet (bound) ![]() Recommended Martial Maneuvers: Pouncing Charge, Dancing Mongoose/Avalanche of Blades, Raging Mongoose, Iron Heart Surge, Diamond Defense, Time Stands Still, Blood in the Water (Stance) for more damage or Prey on the Weak (Stance) for more attacks - I recommend Prey on the Weak. Weakpoints: not the best AC (Curst helps with this) or base saves (though Lolth's Meat mitigates this short-coming after a few kills and Curst/Diamond Defense make this unimportant) - get equipment to boost AC you lose a small amount of damage output against non-living opponents (Necrocarnum Weapon), but the difference is small and won't slow you downġ Incarnate 1: Lolth's Meat, Spellcraft 4, Lore 4ģ IC 3: Necrocarnate Acolyte, Concentration 1, Spellcraft 6Ĥ Warblade 1: Maneuvers: Sudden Leap, Disarming Strike, Iron Heart Surge, Stance: Blood in the Water, STR 17, Concentration 5ĥ WB 2: Maneuver: Saphire Nightmare BladeĦ WB 3: Two-Weapon Fighting, Maneuver: Emerald Razor, Save 2 unused skill pointsĩ NC 2: Undead Meldshaper, Curst Template (take Curst right before level up)ġ2 WB 4: Improved Critical (Aptitude Weapon), Stance: Pearl of Black Doubt, DEX 18ġ3 WB 5: Maneuver: Pouncing Charge, Bonus Feat: Vital Recoveryġ5 WB 7: Improved TWF, Maneuver: Dancing Mongooseġ7 WB 9: B: Iron Will, Maneuver: Avalanche of Bladesġ8 WB 10: Weapon Focus (Aptitude Weapon), Stance: Prey on the WeakĢ1 WB 13: Weapon Specialization (Aptitude Weapon), Maneuver: Diamond DefenseĢ4 WB 14: Epic Weapon Focus (Aptitude Weapon), STR 19Ģ7 WB 15: Epic Weapon Specialization (Aptitude Weapon), Maneuver: Time Stands Still What this build gives you: 16 pre-epic BAB great attack bonus (Lolth's Meat and Blood in the Water) absolutely enormous damage output - between soulmelds (Necrocarnum Weapon, Incarnate Avatar, Bluesteel Bracers, Bloodwar Gauntlets), feats (Lolth's Meat, Weapon Specialization, Cobalt Power), and maneuvers (Raging Mongoose, Time Stands Still, Blood in the Water) this character can average ~3250 melee damage a round (~4400 if you begin combat with a pounce) and ~1130 on a single pouncing charge*** the damage caused by this build is persistent and not constrained by abilities limited to times/day you also get one decent necrocarnum zombies (Necrocarnum Circlet) that you can summon at-will to serve as a meat shield to keep the enemies off you good SR (Curst) immunity to almost all status effects (Curst) the best saving throw boost there is (Diamond Defense) infinite essentia at level 8 (Harvest Soul) so your melds will always be maxed out the ability to heal once per minute when recovering maneuvers (Vital Recovery) the ability to adapt to the best weapons you find (Weapon Aptitude) INT to reflex saves, crit confirmation, combat maneuvers, and damage against flat-footed enemies the ability to instantly clear status effects (Ironheart Surge) uncanny dodge It matches or outperforms the former build in all other areas. Unlike the original Warcarnate build, this one has a level adjustment, does not get the miss chance, and only can have one necrocarnum zombie. I updated this build to be the strongest possible single-target damage dealer (see The Janitor for the best versus groups).
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